The MacLaren tents are attractive, informative, friendly, award-winning and welcoming, thanks
to the hard work and imagination of all of our wonderful conveners.
If you have never convened a tent, this page can help you get started.
You can also check the Resources page for more useful items.
By Dave Elkin, CMSNA West Region Commissioner
What is a Convener?
A Convener is the Clan's official representative at the games.
What are the responsibilities of the Convener?
The Convener is responsible for setting up and operating the tent representing Clan MacLaren. Largely, it entails being present to greet visitors, handing out literature, answering questions, and talking to the visitors about Clan MacLaren. For those individuals visiting the tent that are not members of the Clan, but that are eligible to join, it includes explaining the privileges and benefits that come with membership, and ensuring they receive a membership application.
What does the Clan supply?
The Clan Quartermaster supplies a kit that includes the literature, brochures and membership applications. Also in the kit are table coverings in the MacLaren tartan, a tent banner and a marching banner, and a 3 ring binder of information and with displays, relevant to the Clan. At the conclusion of the games, the Convener is responsible to return the kit to the Clan; the Clan pays the postage both ways.
Contact the Quartermaster.
What is the Convener responsible to supply?
The Convener is responsible to supply the canopy-tent, table(s), chairs, and other displays accessories, such as books, a coverlet for display, maps and/or photos, and other things MacLaren or Scottish to "dress up" the tent.
You can print many of the brochures that come in the Convener kit yourself by downloading them
from our Resources page. Also available on that page are Clan Posters
that you can download, print, and assemble onto foam core board.
What about the costs?
Presently, Conveners are responsible for bearing the costs of
their activities, though if sufficient revenues are generated at
Clan MacLaren's online store, some cost deferral may be
available in the future. The cost of hosting a clan tent
(depending upon the games) is usually not much more than the
general admission for 2 persons to the games for a single day,
and normally includes admission for 2 persons for the event's
Is there anything else?
Yes, it is appreciated if you would prepare a write-up about
your game for publication in the
Standard,. For ideas of what to write, you can review
recaps from other games in any of the past Standard
A NEW CLAN TENT CONVENER'S SURVIVAL KIT
(One Convener's Ten Commandments)
By Larry Kascht, CMSNA, Wisconsin Convener
For years before joining Clan MacLaren, I had attended the Highland Games in
our area; I had done so with enjoyment and fascination. The skirl of the pipes,
the pageantry, the athletic competitions and dancing, the great vendors and
unfamiliar food, the massed bands-all of it was simply magnetic. But I found
that I kept gravitating to the Clan Tent Area-it appeared to be the Games'
center of cultural activity, friendly conversation, spontaneous music, tartan finery,
fascinating maps, travel discussion, good-natured imbibing of fine spirits, and
cool collections of everything from medieval weaponry to antique books to
Victorian snuff-boxes. It seemed like everyone knew everyone else, like a
reunion of old friends. It was simply magnetic.
When I was accepted into our Clan, I went to the next scheduled Games with the
expectation of hanging out with my fellow clansmen, at the MacLaren tent. I was
shocked to find that our Games didn't have a MacLaren tent.
Subsequent communication with CMSNA leaders resulted in my rather
apprehensively agreeing to host a tent, which felt at first like I was taking a big
chance. My awareness of the magnetism of the whole thing was replaced by
something new-the apprehension of the new guy, and the awareness of my
inexperience. How was I going to become a meaningful part of this event? But
as I thought more about the prospect of hosting the tent, I started to feel an
honest sense of pride in the decision to do it-in a humble way, I would be trying
to do something good and helpful for the Clan. This has stayed with me, and it
got me through the beginning jitters. And I do now feel, after a few years at it,
that I've become part of that magnetic Games experience, part of that reunion of
old friends. It's a really good feeling.
I'm a teacher-and that means I know that when I undertake something new, I
need a plan. I know that a teacher's (and anyone's) comfort level depends on
being well-prepared, and deciding in advance what you're going to do (and if
what you wind up doing then turns out different than your plan, as things develop,
that's OK--but you need your plan at least at the start, and for security and
peace-of-mind). I knew that a clan tent (as part of the Games' cultural offerings)
was supposed to be-
1-a place for clan members to meet,
2-a place for the clan to recruit new members, and
3-a place for people with a Scottish interest or connection to pursue that
interest or connection, in a fun atmosphere.
These would be my goals, and the tent needed to try to meet them.
So my plan, in order to meet my goals, has been as follows-
1-To take advantage of the excellent Games Kits provided by CMSNA, and the
helpful advice and mentoring the Clan provides. These services were helpful
and good when I started-they are great now.
2-To assemble an affordable assortment of gear that could be managed solo.
This has been important for me, since my tents have been done mostly solo (at
least at first). I bought a modest-sized, lightweight canopy tent that I could set-up
alone and stake down securely. I put my supplies and display items in modestsized
rubber-maid containers. As my supplies have increased, the number of
containers has increased, but not the size-I still have to carry them!
3-To try to look as authentic and Scottish as possible (both me, and the tent)-
this has obviously been a work-in-progress, but the look is OK now (and it keeps
getting better each year-an ongoing and fun project!).
4-To learn the story of the MacLarens (the Clan has excellent historical
resources available, and I've gotten hold of some additional ones), and then tell
the story to people who visit. Since I am not shy about talking to people, I usually
just jump in with "Do you know about the MacLarens?", and then follow this with
however many items their interest will allow me to tell them. The sight of a guy in
a kilt talking enthusiastically to people sort of breaks the ice for others who
wander up, and they often join in, and the thing sort of snow-balls. The activity of
on-going animated discussion erases the intimidation factor of talking to a
5-To have available Scottish things I'm interested in-in my case, fascinating
books (literature, history, travel, folklore), cool topographic maps, pretty tartan
charts, the various MacLaren brochures and illustrations, and (of course)
whisky-as occasions of enthusiasm and discussion. This has been a work in
progress too, but I keep adding to my collection of fun and interesting stuff (an
end in itself, after all).
6-Once the ice is broken, it's important to be willing to discuss what's of interest
to the visitors, not just to me. Once they are comfortable, they enjoy continuing
7-To know who at the Games is an authority, to answer people's questions
(since they'll often start their question with "I'm not sure who to ask this, but...").
The people I direct them to are:
-the tent of the clan they're asking about, if that clan is at the Games;
-the Council of Scottish Clans and Associations, who seem to know pretty much
everything, and who always have a tent at our Games;
-the St. Andrew's Society or the Robert Burns Club-both of whom are always in
-if all else fails, I take their name and address, and try to figure out how to get
their question answered, and then get back to them.
8-To have something geared toward the kids-very popular are clan badge
stamps, as lots of Games now have passports for the kids to get stamped (and
then get a prize). Parents will go where their kids drag them, and kids help keep
9-To make some congenial alliances with trustworthy clan tent neighbors-
mutual help at putting up and taking down the tent, watching each other's tent
during breaks, etc. This creates an atmosphere of community that is contagious,
and results in new friendships!
10-Eventually, to share the tent with other CMSNA members (who probably first
showed up as guests, expressing their thanks that a MacLaren tent is at the
Games!), who may come forward and offer to help. Let them! I know that, for
me, letting go a little bit of something I've put together can be difficult. But
sharing the interest and good will that I've helped to generate is wonderful! (It
also gives some time to wander, enjoy the rest of the Games, eat and drink,
spend money, etc.)
Since there aren't a lot of MacLarens at our Games (I sort of refer to metro-
Milwaukee as a northern outpost of the Clan), my tent has tended to be more of a
source of information for whoever visits (which suits my presentation-style
approach), more than just a hospitality stop for MacLarens in attendance (which
is what some of the tents reported in the Standard appear to be). I'm sure both
models are good, and probably the ideal tent has aspects of both. But I see
some of my clan tent neighbors sitting quietly in their tent, waiting for people to
walk in and visit, and it often doesn't seem to happen very much. Shy-ness can
be contagious…but so can conversation! Just forcing oneself to jump in and
start to talk to people-it breaks the ice and makes good things happen!
Creag an Tuirc!